Genre: First-person shooter
Platforms: Microsoft Windows, PlayStation 3, Xbox 360
Release date: May 17, 2013
Beneath the ruins of post-apocalyptic Moscow, in the tunnels of the Metro, the remnants of mankind are besieged by deadly threats from outside – and within. Mutants stalk the catacombs beneath the desolate surface, and hunt amidst the poisoned skies above.
But rather than stand united, the station-cities of the Metro are locked in a struggle for the ultimate power, a doomsday device from the military vaults of D6. A civil war is stirring that could wipe humanity from the face of the earth forever. As Artyom, burdened by guilt but driven by hope, you hold the key to our survival – the last light in our darkest hour…
Metro: Last Light’s story revolves around Artyom’s decision to eliminate the “Dark One’s” in the previous game, Metro 2033, and his guilt over doing so. He wonders if perhaps what he did may have been a mistake. Upon starting the game you are informed that there is one last “Dark One” alive and Artyom must kill it.
The story that unfolds as you go along is beautiful in its own right. The quest for either redemption or acceptance of Artyom’s past actions makes this game unforgettable. The gamer is made to feel empathy for the people of Metro. Some characters are loveable while others are downright detestable.
The story is sound. There is plenty of emotion to go around, fluctuating from joy to fear. Everything Artyom goes through in the game is essential to its conclusion.
Long winded scenes could have been shortened to keep up the games momentum.
Guns in Metro: Last Light are even better this time around. The guns feel as if they were made for survival and pack punch where needed. Customizing guns is great fun but I do wish it was a bit more in-depth. The secondary weapons, such as pipe bombs and throwing knives, made little to no impact in my gameplay and personally I felt as if this was a side lacking in the combat department. When fighting or simply going from point A to B, little things like wiping blood or dirty water off your mask make Metro Last Light entertaining.
Stealth is satisfactory and you need not go out of your way to accomplish it. The increasing noise you hear when someone is about to spot you is a nice reminder to back up and rethink the situation. One could argue that maybe the stealth mechanics in this game is a bit too easy e.g. standing behind a box, popping your head over and having an enemy look directly at you. Still, it’s fun to go around the enemy in the dark and have an option of a kill or a knockout.
The hidden Karma system melds into the game giving the gamer a sense of gratification when spending money on a gun range to win a teddy for a child, giving money to beggars, listening to peoples conversations, playing guitars or killing as little human enemies as possible and generally making good karmic choices. These choices define how the game ends.
Play style of stealth vs. open fire is fully balanced and you’re not left feeling that one choice could have been better than another.
The sounds in Metro: Last Light did the game justice. Hearing dripping from a pipe or the scuttling of mutated spiders reminded you that you were in a Metro system and until you made it to the radiated surface, you were stuck in that unforgiving environment. Once outside the sounds were just as superb. Hearing creatures in the distant, the wind or the rain, all seemed suited to the area or scene.
Creature enemies sound scary and the voice acting of human enemies and characters sound authentic.
Guns sound just about right for a post nuclear age. The only drawback is that putting a suppressor on various guns made every gun sound identical. But it’s not exactly something that distracts from the game.
Graphics in Metro: Last Light are good but not great (it ain’t no Crysis 3 beauty fest). Characters and enemies are defined and surroundings are done in enough detail. Even with everything turned to medium graphic settings or above, it’s still fetching. Details in environment are there but aren’t done well enough to make the gamer want to explore. It may not have TressFX or Top Secret Tessellated Toad Tech, but what it does have is a clear impression of the environment Artyom’s in. Good PhysX and tessellation as well.
Metro: Last Light is a game that almost anyone will enjoy and having multiple endings allows gamers to play the game over from different perspectives. The little touches added to Metro Last Light are truly special. Add to that a story that is well written and you have a winner.