Developed by Geeta Games
Indie Point and Click
Available on PC and Mac
Lilly Looking Through is a charming hand crafted indie game, full of harder-than-they-look puzzles and a heartwarming story. Several months ago I played the demo of the game, and was completely impressed by Lilly and her search for her brother, Row, who has been whisked away by a piece of red material and how her mysterious goggles help her to see things differently. All of the landscapes in game are hand-painted, and they help lend Lilly the atmosphere that the game deserves.
Lilly is very simple to grasp as a minimalistic point and click adventure.Each area that Lilly enters has a puzzle that needs solving before the player can advance, and these puzzles sometimes make use of the goggles, and sometimes they don’t. This adds a separate sense of adventure to the game, as you cant expect what will happen next, or how you can help Lilly to solve a problem without the help of her goggles. There isn’t any talking, the most dialogue you will hear are a few shouts from one sibling to the other, or a rustle of leaves, or a splash of water.
Lilly sometimes interacts with the puzzle solving (which can be a bit slow, more on that later), and at other times, the player is the one directly interacting, by picking up a piece of material and placing it where it needs to go. This tiny little interaction helps a player feel more immersed in the game, and starts the forming of those emotional ties to the story. Lilly helps strengthen these ties by having all the quirks a real young girl would have, although her steadfast determination to save her brother is seen in every action, she never allows a mistake to set her back. For instance, bouncing off a bubble that was incorrectly placed, allows the player to understand how determined Lilly is just by watching her reaction to the obstruction in her way.
The goggles mentioned earlier allow Lilly to see into a parallel world, which may allow her to bypass a hole in the ground, or a cliff. Using the goggles to solve puzzles is greatly satisfactory, and adds to the overall charm of the game. However, the game is incredibly short, and somtimes, when using Lilly to complete a puzzle, the actual action of clicking and waiting for her to complete the instruction sets the game and the atmosphere that the game tries so hard to create off kilt. Some of the puzzles are easy, while others are overly hard and complex, causing a lot of frustration on the part of the player. The hint system works to get the ball rolling, but thereafter, its all up to the player to figure out.
Lilly is a short but beautiful game that tries to communicate a story of determination and sisterly love. It has stunning moments of ingenuity and charm, but is let down by tiresome animations and puzzles that range from too easy to too hard. While Lilly is not the best point and click adventure available to the community at this time, it still needs to be played and experienced, and shows great effort from Geeta games in their first attempt at development.
So, in short:
What was good?
- Beautiful art throughout the game
- Well crafted characters
What was bad?
- Puzzle mechanics were unbalanced
- Tiresome animations
- Hint system
Rating:Reviewed on PC